![]() The following pattern is called a "glider." The students should follow its evolution on the game board to see that the pattern repeats every 4 generations, but translated up and to the left one square. Here are some tetromino patterns (NOTE: The students can do maybe one or two of these on the game board and the rest on the computer): Some possible triomino patterns (and their evolution) to check: ![]() They should verify that any single living cell or any pair of living cells will die during the next iteration. ![]() Using the provided game board(s) and rules as outline above, the students can investigate the evolution of the simplest patterns.
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